We’ve long had the idea to create a robot in the spirit of classic mecha anime. The main challenge was that our robots don’t have “arms.” Yes, there are exceptions like Kid or Aether with Nether, but their “arms” are more like weapon platforms.
The legendary mecha designer Kunio Okawara — often called the Father of Mecha Design — helped us find a solution. Okawara-san agreed to design our new robot in his signature, recognizable style.
According to our game designers’ original concept, the robot called SWORD Unit 190 was supposed to be able to fly and wield a sword for close combat — something we had never done before, since we didn’t have melee robots in the game until now. Here's how we created it.
Written by Konstantin Kuzmin, Lead Technical Artist at Pixonic (MY.GAMES).
The animation part turned out to be one of the hardest parts of the whole collab. The sword strike took the most time — we had to solve multiple art and game design challenges, as melee hits were totally new for us. Here's one of the iterations